Skip to content
Sunday, October 18, 2026
Krypton Online

Tetris Couldn't Succeed at The Game Awards — An Additional Classification Could Fix That

Each time a prominent awards ceremony draws close, one notices a clamor for introducing of new categories to acknowledge overlooked contributions and satisfy the hearts of enthusiasts who have specialized interests.

Another commentator previously argued supporting a scary games classification. That would rule. So would tabletop games, representing someone's personal cause. But they will have to forgive me when I prioritize just as with other single-minded supporters, I possess a compelling case for why my demand remains most pressing above others. The demand is this: It's essential to create a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions isn't exact; opinions vary greatly, and inevitably spark debates concluding with vague boundaries. It's understandable that cinema institutions don’t do it. But it is a necessary evil in the world of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to gain proper attention, and to ensure all game types to compete fairly, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these six categories actually cover numerous genres, making space possible accommodating various experiences.

Not so for puzzle games. No suitable classification appears to put them. Examine these examples from recent excellent titles, each quite distinct: building puzzles in a particular game, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles from additional release. Which classification works among existing types? Simply put, no category fits.

Recognition Challenges

Many instances occur excellent brain-teasers released every year lacking appropriate categories at major award shows, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.

  • An iconic brain-teaser wasn’t nominated in any category in 2014
  • Another imaginative release missed out in 2019
  • Popular arranging title got ignored that year
  • Only a few logic titles scraped into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent compact experiences, yet the craft in brain-teasers holds tremendous importance. Well-known matching games count as most engaged experiences worldwide maintaining this status for over a decade.

The legendary block-stacking game challenges famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face that issue. It would be easy to populate a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

To emphasize again, these include experiences without proper classification at major gaming awards. Puzzle game makers are working at the demanding boundary interactive creation, developing some of most fundamental forms of the video game form. Similar to movie stunt professionals, they merit acknowledgment. Don't make them wait 35 years.

NS
The writer

Nathan Scott

A cybersecurity specialist and tech journalist with over a decade of experience covering digital trends and online safety.

Krypton Online

Type to search articles.